Kickball Rules

IMPORTANT:

Remember, everyone is out there for fun and it's only a game. No back talking or abuse of the umpires will be tolerated. These are not "professional" kickball umps and mistakes may be made. Please treat them with respect, anyone not doing so will be asked to leave.

 

ROSTERS/LINEUPS

1   Everyone playing must be 18 and be a current league registered player for that roster.

2   Kicking lineups must be presented to the umpire before each game. Once the lineup cards have been submitted to the umpire, they become official and you may add players to the bottom only. All substitutions must be given to the umpire as they are made.

3   5 men and 5 women is the standard line up. 

4   A team must have at least 6 players with 3 females and 3 males.

5   You are aloud to play with 1 more guy than girl if you are short a girl.

6   Any player kicking out of order will be considered an automatic out.

7   Subs may be used for regular season games, and NOT FOR PLAYOFFS.

 

 

 

GAME PLAY

1   Forfeits: Forfeit time is game time. Umpires call game time. A forfeit is a 7-0 win.

2   Games are 60 minutes in length or 9 innings. The inning in progress at the end of 60 minutes will be the last inning and completed. The ump will enforce this rule and will keep teams informed of time remaining. Regular season games may end in a tie. Games become official after 30 minute of play and will be counted from the last complete inning.

3   Sliding is permitted

4   Since catching a fly ball in kickball is no sure thing, there is no infield fly rule. HOWEVER...there is a no "cheese" rule. If the umpire thinks a fielder intentionally misses or does not try to catch a fly ball in an effort to make a double play, or any other more advantageous play, both runners will be called safe.

5   A play is not dead until the ump calls time or the ball is in the possession of the any player within 6 feet radius of the pitchers mound.

6   On fields where a first base saftey bag is used: A runner must touch the first base OUTSIDE SAFETY bag (in foul territory) if there is any chance a play may be made at first (i.e. ball in the infield) and failure to do so will result in the runner being called out. This is a rule for safety of the kicker and first baseman, and is a judgment call by the umpire. When in doubt touch the outside safety bag. Defensive players may only use the inside bag.

7   Each team designates a player to pitch to their own team. Each kicker receives TWO pitches per kick. Two fouls, as well two pitches outside the cones will result in an out of the kicker.

8   Encroachment:

a. Any defender cannot cross the 1st-3rd diagonal line until the ball is kicked.

b. The catcher position must stay behind the kicker until the ball is kicked.

If encroachment occurs, the kicker receives an automatic base, and any runners on base advance to the next base if forced to.

9 The catcher position must not be switched out once inning begins, unless injury

             forces substation.

 

KICKING

1 When a male is kicking it must go past the 1st -3rd line. If the ball

             is kicked on the ground and touched by a defender before it crosses the 1st-

             3rd line, it is an automatic foul. If ball is kicked in the air and is going to travel past the 1st-3rd line it must be caught or result of the play is that it’s a fair ball.

2 Females are allowed to bunt.

3 The kicker may step on home plate to kick, however no part of the planted foot

            may be in front of or cross the front edge of the home plate

4 All kicks must be made by foot or leg, below the knee. Any ball touched by the foot

            or leg below the knee is a kick.

5 If the kicker touches the ball twice, it is considered a double kick and results in a

            foul.

6 A foul ball is:
          a. a kicked ball first touching the ground in foul territory
          b. a kicked ball first touching a fielder or Referee wholly in foul territory, while    

            the ball is over foul territory
          c. a kicked ball landing in fair territory, but touching the ground in foul

            territory on its own at any time before crossing the 1st-3rd base diagonal

 

 

RUNNING AND SCORING

1 Runners must stay within the baseline. Any runner outside the baseline is out
          a. Runners may choose their path from one base to the next, and may follow a

            natural running arc;
          b. Runners are free to change course to avoid interference with a fielder

            making a play;
          c. When attempting to avoid a ball tag, runners may move no more than 4 feet

            out of their established path.

2 Obstruction. Fielders must stay out of the baseline. Fielders trying to make an out on base may have their foot on base, but must lean out of the baseline. Runners hindered by any fielder within the baseline, not making an active play for the ball, shall be safe at the base to which they were running. Runners may choose to advance beyond this base while the ball is still in play.

3 Neither leading off base, nor stealing a base is allowed. A runner may advance once the ball is kicked. A runner off base when the ball is kicked is out
4 Hitting a runner’s neck or head with the ball is not allowed, except when the runner is sliding. Any runner hit in the neck or head shall be considered safe at the base they were running toward when the ball hits the runner. If the runner intentionally uses the head or neck to block the ball, and is so called by the Referee, the runner is out.

5 A tag-up is a requirement to retouch or stay on a base until a kicked then caught ball is first touched by a fielder. After a tag-up a runner may advance. A runner failing to tag-up as required is out. If a ball is kicked and called foul, and the defender catches it, it is an out. Base runners can tag up, and continue running bases.

6 All ties will go to the runner. Runners traveling from home plate may overrun first base, and may only be tagged out if actively attempting to advance to second base.

7 Base Running on Overthrows;
            a. an overthrow is a ball thrown, kicked, or deflected into foul territory while

                        making a defensive play toward a player or base
          b. a runner may advance only one base beyond the base the runner is on or

            running toward when the ball travels into foul territory;
          c. one base on an overthrow is a restriction on the runner – not an automatic

            right for the runner to advance;
         d. if any fielder attempts to make an out prior to returning the ball to the

            pitcher, runners may commence base running.
8 Running past another runner is not allowed. The passing runner is out
9 A run scores when a runner touches home plate before the third out is made,

            EXCEPT that no run can score when the third out is made during a force play

            situation, or when the kicker is put out before touching first base.
10 When a base is displaced during play, any runner is safe while in contact with the

            base's original and correct location. All displaced bases should be restored at

            the end of each play

11 If a substitution runner is needed, the sub must stand behind the actual kicker

            and not in the way of the catcher. They must not start running until the ball is

            kicked.

 

PLAYER CONDUCT

1   Only the captain is allowed to dispute calls with the umpire. Any excessive arguing or abuse of the umpire can result in the ejection of the player.

2   EJECTIONS: Players ejected from any game may be required to serve a one or more game suspension pending league review. Fighting, wrestling, or pushing will not be tolerated and may result in ejection from the League altogether. Verbal abuse of officials or players, foul language, and continued rough play could result in player ejections.

3   Any player or fan is encouraged to root for their own team but rooting against teams or use of disparaging language is discouraged and could result in penalties of players or dismissals of fans. Any fans of teams may be asked to leave by JaxSport staff. Refusal to leave could result in forfeiture of games

 

PLAYOFFS

1   Playoffs are single elimination based on regular season standings.

2   Playoff seedings will be based on the following criteria: 1) winning percentage, 2) head to head record 3) Run Differential 4) coin flip.

3   PLAYOFF time: There will be extra innings during tournament games where play ends in a tie. Extra innings will start with a runner on second base (base runner is the one who made the last out in the previous inning). CHAMPIONSHIP GAME has no set number of innings.

4   ELIGIBLE PLAYERS: All players, including added players, must sign their team's roster/waiver BEFORE the end of their team's 6th regular season game in order to be eligible to play in the tournament. If a player is not signed in on the roster by then, they are not eligible for the tournament. Playing with ineligible players may result in a forfeit. This call will be made by JaxSport staff. It is the responsibility of the team captains to make sure all players in their line-up card are eligible players for all games.

5   NO PLAYERS FROM OTHER COMPETING TEAMS ARE ALLOWED TO SUBSTITUTE FOR OTHERS DURING PLAYOFFS. If the required is not present, you may add subs, but the team with not enough players will be considered forfeiting. (This game would be “for fun”)

 

ROSTER MANAGEMENT

1   JaxSport has the right to add players to a team roster during the season until a team reaches roster minimums (for individually paid teams). Teams that have made team payments are welcome to have whatever size roster they wish and may ask JaxSport to add free agents players if desired (and available).

2   Teams needing to add players during the season may do so at a pro-rated rate.

 

MISCELLANEOUS

1   No jewelry can be worn during the games (for the safety of all players).

2   Cleats: No metal spikes are allowed. 

3   ALL TEAMS ARE RESPONSIBLE FOR THEIR OWN TRASH!!!

4   JaxSport Staff reserves the right to adjust and/or insert rules due to game day time restrictions or to ensure fair play.

 

5   Most importantly, HAVE FUN!!!



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